|Devlog #13: Villages & moreOver the last few months, we have been working on adding villages, more quests, and animations.|
Adding villages to a procedurally generated world is no trivial task. Well, maybe it is, but we also wanted to have roads between the villages and have the villages function as quest hubs, which makes everything much harder.
First of all, generating roads was not easy, we had to find a reasonable path between villages, meaning the roads should not go through water, through cave entrances, or over steep hills, which basically means we had to implement some kind of path finding, but it also had to be fast because the roads are long. It took some time, but it now works, even though we will need to write some more code to have tunnels and bridges in the future.
You may not have noticed, but there are no trees on the road. Sounds simple, just test whether the tree and the road intersect and don't generate the tree. Well, yeah, it kind of is like that, but the actual test whether they intersect is not easy to optimize. There are a lot of objects and you want it to be very fast. And in order to generate the quests, villages, and roads, we had to generate a large part of the world, multiple km² in size, all during your 20-30 seconds of loading screen.
This is one of the villages. Currently, there are only those jungle huts and regular houses, but we want to add more before we release the update. We also want the houses to be positioned along the roads if possible.
Villages will be quest hubs, with storylines like rescue a missing child, investigate why those monkeys have become aggressive, etc.
We have added a lot of the code for the quest phasing, but there is nothing visible yet. You basically have regions that have multiple phases, e.g. a village may be cursed and you have to kill witches, rescue petrified villagers, etc. - and when you're done, the village will be normal again.
We've added a lot of small things and fixed a lot of bugs.
|2023-01-19Into the Volcanic DepthsEpic loot awaits you in the new dungeon "Volcanic Depths"!2022-09-12The world has changed.The new update overhauls the world generation and adds a new planet type.2021-02-28Are you prepared for Dungeons?The Dungeon Update is now available! Fight against powerful enemies with up to 4 other players, try the new shield class, and more.2020-12-31Happy New Year 2021!We wish you a Happy New Year!2020-12-25Dungeon Preview and Winter Sale!Merry Christmas! Save 20% on Cube Universe in our Winter Sale and check out the preview for the dungeon update.2020-10-31The Space Update is here!The space update has been released, adding space combat and space stations.2020-10-12Space Combat Preview available!Try out the space combat on the Public Test Version.2020-04-22Update Alpha 0.3.2: Space shuttles, talents, achievementsThis update adds a lot of new features and huge performance improvements.2019-11-09Devlog #15: The Final FrontierThe space shuttle is here!2019-08-07Alpha 0.3.0.7 Patch notesRead the current patch notes here.2019-07-14Testing of the Alpha 0.3.0 Update has begunWe have just released a new update that adds villages, storylines and more! 2019-07-09Devlog #14: The Past, the Present, and the FutureLooking back and ahead into the past and future of Cube Universe.2019-04-21Quest Update Preview Released!We have released a preview of the Quest Update for you to play on the Public Test Version.2019-03-28Devlog #13: Villages & moreFind out what you will find in the new villages in this Devlog.|
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