|Quest Update Preview Released!We have released a preview of the Quest Update for you to play on the Public Test Version. It has some cool features, but it is not fully finished yet and there is some preliminary stuff in it that will change in the finished version, but we think it's still worth trying it out.|
Currently, 3 types of villages are being generated: A forest village, a jungle village with huts, and a default village in all other biomes (will be replaced). The jungle and forest villages have quests, the other ones don't have quests currently. The houses are currently just randomly placed, but they will be placed in some meaningful way in the future. There are also paths connecting the villages.
There are now follow-up quests for some randomly generated quests. For example, in the forest there is a quest where you have to get some ingredients and then use an elixir in the follow-up quest.
We've added some code to support phasing (e.g. a village that is destroyed after an attack), but it is not yet fully finished.
Character stats now work (except for dexterity) and are displayed in the inventory/character window.
Animations now work for some species. They exist for all characters, but not all are used yet.
NPCs now have ranged and melee abilities and can use casts (e.g. lightning for the Wind Elemental).
Blocks and stuff
|Quest Update Preview Released!We have released a preview of the Quest Update for you to play on the Public Test Version.Devlog #13: Villages & moreFind out what you will find in the new villages in this Devlog.|