GameNewsMediaForumsDownloadsPlay nowForumsGeneral DiscussionAlpha 0.3.0 - Patch NotesBack to topic list2019-07-25, 01:59 pmAlpha 0.3.0
See news article.

  • New Quest: The Raging Wind Elementals

  • Added new recipes for torches, a rope ladder, furniture, and more

  • Abilities are now shown in grey if there is no target or target is not in range
  • Block placement preview can now be disabled in the settings

  • Improved tutorial
  • Reduced number of NPCs in the world
  • Changed sell prices for items
  • Increased flashlight brightness and range
  • Increased maximum hunger to 2000
  • Updated several textures and character models
  • A lot of small bug fixes

  • Torches now emit ambient light, replacing the point light that has shadows that affect performance, especially when there are a lot of those torches
  • New Ability: Large fireball (Fire Staff)
  • Increased damage for sword abilities
  • Improved UI to make some things easier to understand, especially crafting and the fact that you have a flashlight and just need to craft a better one in the tutorial quest
  • Fixed some minor bugs

  • Sword
    • New ability: Deathstab
      Deals a large amount of damage to the target and heals the player. Only usable when target has less than 35% health. Consumes one stack of "Furious". 20 second cooldown.
    • "Smash" and "Sword spin" now require at least one stack of "Furious" to be used.

  • You can now attack players of the rivaling faction
  • Interacting with players from a rivaling faction is no longer possible

  • Changed how ambient light is rendered
  • Changed torch light color

  • NPC dialog window now stays open after accepting or turning in a quest if there is another quest (including follow-up quests) that can be accepted or turned in
  • Newly available abilities are now automatically added to the ability bar on level up
  • Abilities are now shown in grey if they cannot be used
  • Added error message when trying to eat while in combat
  • Search in crafting window now includes material names

  • Hang glider now correctly displayed (except for Floranian)
  • Fixed volumetric lighting update
  • Walking/running animation now correctly played backwards when walking/running backwards
  • Fixed automatically equipping items not correctly updating character stats
  • Changed level up sound

  • Food now restores 500 hunger instead of 2000 (better food will be added in a future update)
  • Improved path finding
  • Distant objects now fade out (can be configured or turned off in settings)
  • Added anisotropic texture filtering for blocks
  • Optimized rendering
  • Improved transition between different walking/running animations
  • Improved character model editor, adding painting and import of MagicaVoxel models
  • Fixed rare crash
  • Some work in the background, including work on the shuttles and the mod API

Edited by Beosar - 2019-09-10, 03:19 pm
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